A Guide To The Realm Of Temporal Physics
By Alastair Roberts
| Please Read |
| This
document is many many years out of date, and is due to be replaced in
the next year with a new document which will complement the new
edition of the TARDIS Manual. Several terms and concepts mentioned in
this document (time twists, time-tangles, limelight, timelock, fating)
are in fact © Copyright Earl Wajenburg, and are blatantly
lifted from his excellent Time Riders manual. |
This manual is the definite source book for all matters concerning
time. Time travel, temporal theorys, dimensions, and everything
connected with time is presented in this guide.
The book is also written for Game Masters (GMs) who would like to run a temporal
scenerio but do not know how to control all the paradoxes the inventive Player
Characters (PCs) think up. Eg, “Drax and I are going back in time to warn ourselves to
prepare to travel into the future to fetch our earlier selves and then go back again after
going back the first time to meet together to rebuild stonehenge in the past.”
1.0 Time
Before discussing anything else the definition of time must be understood. The ancients
believed time to be a complex element while philosphers argue that time does not exist.
In this manual the defintion of time is it is the fourth dimension of the space-time
continuum. Time distiungues otherwise identical space-time events.
2.0 Temporal theory
For temporal theory and time travel, a GM has a number of options.
- Simply disregard time travel altogether.
- Allow Relavistic time travel only, i.e. by obtaining high velocities approaching the
speed of light you can visit the future only, e.g. a one way trip.
- Circular (linear) theory of time: The simplist of the temporal theorys. Includes the
space-time vortex dimension.
- Parallel (nonlinear) theory of time: An advanced form of 3. Time travel to the past
is not predestined and absolute fating is not possible. Timelocks and Limelight do not
exist apart from in the form of the Blinovitch Limitation Effect.
- Complex nonlinear temporal theory: This states that time travel is predestined.
Fating, Timelocks and Limelight can occur. History cannot be changed.
- Complex nonlinear flex time theory: This is an advanced form of 5. It states that
history can indeed be changed, but getting back to your original time is harder. It
involves multiple dimensions of time.
- Quantum singuarlity theory: This theory proposes that time travel to the past, future
or present is allowable at sub light speed but changes in the ‘past’ or ‘future’ do not
effect you as you made those changes in a parallel dimension. It is impossible to effect
your own world.
- Time wave theory: As above but the changes never catch up with you. You could
blow the world up in 5AD but those changes would never affect you in your present.
Time is regarded as a wave, the space-time contiuum is treated like a semi-flux
meduim.
2.1 CIRCULAR (LINEAR) THEORY OF TIME
The following theory is based on the first draft of the
TARDIS Manual's time travel chapter, with substantial
alterations, ammendments and expansion on the original material. The TARDIS
Manual itself no longer contains this draft, as its time travel chapter has
since been completely rewritten.
The general theory of time travel that most events are regulated by is called the
circular theory of time (travel). This theory requires one to picture the space-time
dimensions as a 'laser disk', a circular plane with a start point at the centre (event one).
As time passes everything moves out in a spiralling fashion until the end of the 'disk' is
reached. At this point it is theorised that time runs backwards (the UET) and all event
waves now head towards event one. The circular theory of time also allows the idea of
separating your PEW from your origin wave and then skipping to another point in the
space-time dimension. This is how many time-craft travel: through a dimension
outside the 'disk' called the space-time vortex.
Using the 'laser disk' idea again, imagine each track of information, each groove, as a
time track. Your PEW is the read head. As time passes your PEW advances through
time (the read head spirals to the outer rim of the disc). Picture this and you have
grasped the concept of time tracks.
2.1.1 The Significance of time tracks
Time tracks are essential for navigating the time dimension. To this end the TARDIS is
equipped with time dimension tracker, a small tube like object that has a very delicate
crystal embedded within. Now, picture again the laser disk. When the TARDIS
dematerialises the read head lifts from the laser disk. It can now be placed on any track
on the disk and at any position on that track. This is what happens when the TARDIS
enters the space-time vortex. It looses its ties with time. When the TARDIS lands (the
replacing of the read head on a different section of the disk) its link with the time
dimension is restored. It is the time dimension tracker that controls the linking and de-
linking with time. Your PEW (read head) must be replaced within the space-time
dimension or else you will be displaced from your temporal signature and will exist in a
different dimension of time than everyone else. The time dimension tracker deactivates
all the TARDIS's links with its former time including the TARDIS exterior shell.
2.1.2 Track Jumping
Track jumping is when you are displaced into the future without a true PEW (the
technical name for the wave part of your temporal signature). Your PEW will no longer
exist as a singularity. There will be your PEW which signifies your existence in your
current dimension and the other true part which is lagging behind you. You have
jumped a section of time and do not exist until your PEW has caught up with you. For
example, you arrive at a unnamed planet but the time dimension tracker does not
operate. You venture outside the TARDIS and may notice strange phenomena: you
cannot make any physical impact on the terrain though you will still experience
gravitational forces, you may see people but they will not see/hear you and you cannot
hear or touch them. You will be experiencing a time in the future and may well see
yourself. Until the time dimension tracker operates you will exist in the future and you
will travel through time as normal (i.e. age etc). When the time dimension tracker
operates your PEW will be returned to the time track and you will exist as normal. You
will stay exactly where you are and there will be indications as where you have been
since your PEW was displaced.
2.1.3 Track Skipping
This is the term given to the process when a timeship dematerialises from one point in
space-time and rematerialises in another. In effect, the timeship is skipping tracks,
travelling to tracks long past or journeying ahead of the event wave. Track Skipping is
really another name for temporal displacement or ‘time travel’.
2.1.4 Track Repetition
Track repetition or, more crudely put, a time loop, occurs when an event wave travels
in a nonlinear fashion. In track terms, a time loop is comparable to a faulty laser disk
which constantly repeats the same section of the disk again and again. Track repetition
can occur for a definite of infinite length of time. Track repetition can be engineered
and can also occur due to the Blinovitch Limitation Effect. The effects of track
repetition can also be paradoxical; in this case the nonlinear theory of time must be
used. For example, a planet's life was created by a time craft from the future which
travelled to the age of creation and engineered the formation of essential amino acids.
Paradoxical loops can occur when event waves repeat through the time dimension and
coexist at two points of space-time in the same temporal period.
2.2 PARALLEL (NONLINEAR) THEORY OF TIME
This theory complements the circular theory by introducing the concepts of parallel
time dimensions. Time, like space, has dimensions of its own. These extra time
dimensions represent other worlds, worlds which alter because of time travel. By
starting off with the circular theory, we could state that by displacing back in time and
changing events, a new future is mapped out from the point of interference. This
alternative time dimension could diverge little from established history, or it could be
wildly different from the normal time. The difference is shown on a parallel time graph
by the distance between the normal time dimension and the varied time dimension.
[Parallel time dimension graph showing three dimensions of time]
So by altering a past event, the events that did happen still occurred, but in a different
dimension of time. Thinking back to the circular theory, it is like having two or more
laser disks. These alternative realities, parallel time dimensions, whatever you may call
them, are created when a Alternative Reality Wave diverges from the Normal Reality
Stream.
When two time dimensions are existing in parallel, the dimension which takes priority is
the one that is furthest away from the Normal Reality Stream, i.e. the lowest down.
This is because event waves are effected by a time dimension warping similar to space-
time warping that occurs due to gravitation. This may seem far fetched and
unnecessary complicated but in fact this law is why there is the golden rule of time;
'never change history'. Because of this effect any changed made to history will effect
the present and future of all individuals concerned. Once history has been interfered
with and the meddler returns to his present, he will return to a parallel present which
has diverged from the Normal Reality Stream. This is unavoidable as there is no way at
present to work against this temporal 'gravity'. To make matters clear, refer to the
diagram below.
[Diagram showing temporal 'gravity' at work]
3.0 Methods of time travel
This section details time ships, starting with the earliest experiments with time travel
and ending with the futuristic craft which operate instantaneous temporal displacement.
1866 AD- THE ELECTRO-STATIC FIELD GENERATOR (RANK 2)
This represents the first attempt at time travel. Discovered in the late nineteenth
century, this process used the principles of static electricity, electromagnetism and wave
theory. The following extract represents the temporal theory.
A mirror reflects a wave, does is not? So you may be standing in
one place, but may appear to be standing fifty feet away.
Following the new investigations by J Clark Maxwell into electro-
magnetism and the experiments by Faraday into static electricity,
[we] tried to define the image in the mirror, and then to project
it [into time].
144 mirrors, subjected to positve electric charges were used. Like
charges repel, do they not? We attempted to repel the image in the
mirror. This was unsuccesful. We then tried negative electricty
but to no avail. Only with static electricity did our experiments
produce results...
This device cannot transport any device through time. It is impossible to use electric
charge to manipulate light waves as electromagnetic radiation is uneffected by electric
fields. However, this device acted as a primitive beacon, creating disturbances in the
sub-space dimension. As a freak side effect, small ‘holes’ could be opened up within
the space-time continuum which allow time corridors to operate with a greater range. It
was superceeded by the time polarity control.
1975 AD - TIME POLARITY CONTROL (RANK 3)
This device was sucessfully built in a prototype form in 1975. It’s function was to
accelerate a local region of the space-time continuum. For those inside the region, time
outside will seem to be running in ‘fast forward’ or even ‘reverse’. Those on the
outside see everything in an opposing view to those inside. If those inside saw the world
in fast motion, then the world would view those inside as acting in slow motion, and
vice versa. Depending on the Frame of Reference, time is running at different speeds.
In effect, this device operates a parallel time continuum. Another form of this device
worked in reverse: the time continuum within a very small area could be accelerated or
reversed, those outside the area would notice nothing although local time would be
subject to side effects such as finite looping.
c5000 AD - DOUBLE NEXUS PARTICLE UNIT (RANK 4)
The discovery of the double-nexus particle lead many scientists to believe that STL
time travel was possible. This was not true; there were many flaws with the DNPU, but
only it’s advances will discussed here. The power consumption was small, the physical
size was that of a small cabinet and it could actually ‘travel’ in time, i.e. temporal
displacement. The side effects were that it rearranged the travellers cells producing
molecular destabilisation and extreme stress. This device was the first to the use the
dimension dubbed the space-time vortex.
- TIME CORRIDOR (RAND 5)
Time corridors are passages through the space-time vortex. Time corridors acted as one
way portals to a certain space-time event. They had their limitations: they were
controlled at one end only, they were immobile and the passage of time displaced was
limited by the powering device at the controlling end. The accuracy of the entry point
location was also poor. Many forms of time corridor were availible including time
contours which are an even cruder form of transport.
c20000- STANDARD TIME CRAFT (RANK 6)
These craft can travel freely through time although the journey is not without its
problems. The journey can cause stress and fatigue. These craft are usually powered by
energy crystals or power banks. A SIDRAT would be an example of a rank 6 machine.
- SUPERIOR TIME CRAFT (RANK 7)
These craft would be able to traverse all four dimensions freely. The TARDIS would
be an example of a superior time craft.
- TEMPORAL TELEPORTATION (RANK 8)
A machine that can teleport a being instantaeously (with respect to the beings time)
from one time to another would be in this class. Early versions required a sender and a
reciever, advanced units could operate open ended.
- TELETEMPORT (RANK 9)
This term is used to describe a device that can transfer a cargo anywhere and to
anytime virtually instantaenously. The Time Ring would be an example of this.
- SUPERIOR TELETEMPORT (RANK 10)
This supreme rank is reserved for beings that can traverse through time and space
freely, without limitations.
TEMPORAL PHENOMENA
- TIME WINDS
- Blowing through the space-time vortex, time winds are a deadly energy
which is are thought to be primarily made up of delta particles.
- TIME CONTOUR
- Time Contours are what creates time tracks. They can be used for
a primitive form of time travel.
- TIME DESTRUCTOR
- A rank 3 time device, the time destructor operates on the
reverse priciple of the time polarity control. The area of effect was increased to a
terrestrial level. This device was created by the Dalek race and was powered by
tarranuim.
- TIME RAM
- The result of when two objects dematerialise from any dimension into an
identical event. Can have disatarous effects.
- BLINOVITCH LIMITATION EFFECT
- This combines the effects of Timelock and
Limelight. The Blinovitch limitation effect exists in order to make flex-time gameing
possible. It states that it is impossible to keep going back to try and correct events. This
is because movement in the fifth dimension is uncontrollable and that it is impossible to
remove a time-stream diversion. In practice, it operates as follows. Imagine a situation
where the outcome of some war was undesirable to a time travelling party. They
discover that the death of one key man started off the chain of events that led to a full
scale war. The group decides to prevent the death of this man by protecting him at all
time, acting as unseen body guards. They try to protect the man but a hidden sniper
catches the time travellers off guard and kills the VIP. There is instant outrage on both
sides and the war quickly develops.
The travelers have failed but when they return it is in history that a group of travelers
appeared about the time of the sniping. Anyway, they go back again to try and change
history. However, personal history can never be changed
- DIFFERING JOURNEY TIMES
- The converse of a Temporal Inrush. An journey
back one unit of time is quicker than a journey forward one unit of time from the same
point. In practice this means reaching the begining of the universe is quick but
reaching the end takes nearly forever. This is because as an object travels forwards in
time, the time tracks widen out.
- OBJECT DUPLICATION
- This occurs where two identical objects from different
times are brought together. In essence it is similar to meeting yourself. For example,
you travel into the future and get your copy of this book. Taking it back to your time
machine you arrive back to your present. You now have 2 copies of this book. This is
allowable but note that the future object will have disappeared from it’s space-time
event and that the object is effectively acting as a interference in the past. This trick
does not work conversely, i.e. you cannot take an object from the present to the future
as all future objects are linked to present objects and all present objetcs are linked by
the past object. In practice: A traveller decides to go into the future (one day) and
empty his bank account. This he does and upon returning to his present delights on
now having twice as much money. He puts his extra money into his account and then
waits and sees what happens. After a day he checks his account balance. His account
would be back to normal!
The lifetime of a future object is up to the date when it was removed from the futuere.
Object duplication can also happen with people. The same applies here. For example, I
go into the future one minute and take a friend back into my present. There are now
two friends, one from the future and one from the present. Upon reaching the time
where I took my friend from the future the original friend will dissapear and the friend
stolen from the future will be back in his normal time-stream.
- TIME-TWIST (LINEAR)
- When people have met you before but you have not met
them and vice versa. Eg, you meet your long lost cousin for the first time in Loch Ness.
Then, you travel back in time and meet him again (this time in L.A - he travels a lot).
This would be your second meeting for you and your first meeting for him. Like
relativity, none of you are right. It is neither the first or second meeting. It is relative to
the individual. When you return back to your present your cousin will now claim to
have met you the number of times you have met him. This is normal. Only when
someone is living outside his present will timetwists occur.
- TIMETWIST (NONLINEAR)
- When people have met you before but you have not
met them (yet.) As the Linear Time-twist except the confusion is two-way. Using the
first example, you meet your cousin in Loch Ness. He claims that he has all ready met
you although you have never seen him in your life. You then travel back in time and
meet him earlier. He now claims this is your first encounter yet it is your turn to insist
that it is the second!. The nonlinear timetwist occurs with only the complex nonlinear
temporal theorys.
- FATING (NONLINEAR)
- A more extreme version of time-twisting. As the above
example except when you meet your cousin in Loch Ness he claims that you have cut
off his arm. When you arrive in L.A you some how cut off your cousins arm, so
fulfulling fate. This only happens with the complex non-linear theorys.
- LIMELIGHT
- Natural oppostion that prevents time travellers from visiting important
events in history (past and future).
- TIMELOCK
- A more powerful effect of Limelight, timelocks are impossible to get
pass. They are also very dangerous.
- TIME LOOPS
- When event A happens because of event B and event B happens
because of event A. Technically, the causality of events if being turned on its head.
Cause is effect and then suddenly the effect is the cause of the original effect! In
practice, time loops can occur under any temporal theory although technically they
cannot exist under the loop theorys of time. In practice, however, the Blinovitch
limitation effect can stipulate a time loop within a parallel theory of time.
- TRACK REPETITION
- Not to be confused with a time loop, track repitition is often
an artificial effect that is either purposely created or is a side effect of a primitive
temporal device. The consequence of a repetiton is that time will repeat itself. A ten
second track repetition would mean that after ten seconds from a predertimed point,
time would ‘replay’. Looking at a clock in the area, you would see: 00, 01, 02, 03, 04,
05, 06, 07, 08, 09, 00, 01...
Track repetition can be definte or infinite, with side effect repetition tending to be
definte and purposely created repetition tending to be infinite. Local inhabitants do not
usually feel the effect of a track repetition: only those who are outside the field of effect
or existing inside but have their origin wave outside the area will notice this phenumina.
- TEMPORAL INERTIA
- The effect that minor interferences in time will have a
neglible effect of future events. Taken to the extreme this could mean that changing
history is not as easy as it seems (Take The Aztecs, for example)
- TEMPORAL GRAVITY
- The fact that event waves travel down the ‘lowest down’
reality stream. See above.
- THE ELASTIC TIME EFFECT
- Changes in history will die out and will have no
consequence in the far future. This also means that combined with temporal inertia,
history will change as little as possible.
- TEMPORAL INRUSH
- When travelling back in time, the closer you get to Event One,
the harder it is to slow down. Once past a critical point, only an infinite magnitude of
force would resist this pulling. This effect is thought to be the effect of narrowing time
tracks. See also DIFFERING JOURNEY TIMES.
- INFINITE SPEED EFFECT
-
- PAST REALITY STREAM CREATION
-
- SAVING APPEARENCES
-